![]() Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. ![]() An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive. Gargoyles either remain still, then suddenly attack, or dive onto their prey.Ī gargoyle’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.Ī gargoyle can hold itself so still it appears to be a statue. ![]() They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain. Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. 16 (+2 Dex, +4 natural), touch 12, flat-footed 14Ģ claws +6 melee ( 1d4+2) and bite +4 melee ( 1d6+1) and gore +4 melee ( 1d6+1)ĭamage reduction 10/magic, darkvision 60 ft., freeze ![]()
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